POV-Ray : Newsgroups : povray.general : mesh + math? : Re: mesh + math? Server Time
31 Jul 2024 14:35:10 EDT (-0400)
  Re: mesh + math?  
From: Warp
Date: 5 Jan 2007 07:39:24
Message: <459e46fc@news.povray.org>
Raf256 <spa### [at] raf256invalid> wrote:
> But the speed is important... 

  For creating a deformed version of a mesh? Not likely.

  Besides, pov4 most probably will use a byte-compiled language (which
might even be JIT-compiled). Speed is not an issue here.

-- 
                                                          - Warp


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