POV-Ray : Newsgroups : povray.general : mesh + math? : Re: mesh + math? Server Time
31 Jul 2024 14:21:35 EDT (-0400)
  Re: mesh + math?  
From: Raf256
Date: 5 Jan 2007 06:22:37
Message: <459e34fd@news.povray.org>
Warp <459e2ebd@news.povray.org> Friday 05 of January 2007 11:55

>   POV-Ray 4 will probably use a lot more generic ideas and features
> which will probably allow doing what you want and much more (IOW, it
> will probably not support mesh deformations directly, explicitly, but
> it will probably give tools for you to write a small script which does
> the same thing).

But the speed is important... 

-- 
Raf256


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