POV-Ray : Newsgroups : povray.general : mesh + math? : Re: mesh + math? Server Time
31 Jul 2024 14:20:54 EDT (-0400)
  Re: mesh + math?  
From: Warp
Date: 5 Jan 2007 05:55:57
Message: <459e2ebd@news.povray.org>
Raf256 <spa### [at] raf256invalid> wrote:
> mesh_deformed {
>   mesh { NORMAL_MESH }
>   deformation { deformation_size 5 pattern { bozo } }
> }

> Any thoughts...?

  Adding even more new keywords and more really specific functionality
is not the way to go. This has been done with povray for 10 years, and
it has really become a mess (at SDL level it's still more or less
manageable - barely - but at source code level it became an incredible
mess).

  POV-Ray 4 will probably use a lot more generic ideas and features
which will probably allow doing what you want and much more (IOW, it
will probably not support mesh deformations directly, explicitly, but
it will probably give tools for you to write a small script which does
the same thing).

-- 
                                                          - Warp


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