POV-Ray : Newsgroups : povray.general : mesh + math? : mesh + math? Server Time
31 Jul 2024 14:24:07 EDT (-0400)
  mesh + math?  
From: Raf256
Date: 5 Jan 2007 05:22:17
Message: <459e26d9@news.povray.org>
How about bringing togeather the best two things - mesh modeling (in
external programs) and POV-Ray's functional textures?

It might work like this:

mesh_deformed {
  mesh { NORMAL_MESH }
  deformation { deformation_size 5 pattern { bozo } }
}

it would create an mesh object (copy of NORMAL_MESH, copy, not reference) in
which each corner would be translated by the value of deformation function
in that place.

corner = corner + bozo(cornet) * deformation_size;

where bozo "color" would be used to obrain 3d <x,y,z> vector instead <r,g,b>
color;

Any thoughts...?

-- 
Raf256


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