clum wrote:
Sounds like you just can't have you cake and eat it too in this case :(
Rather than applying the texture to the other bits in a separate union I
expect the most dependable thing would be to apply at the most granular
object level.
Perhaps use a macro with an object wrapper and pass the texture in that
way somehow? Or put the texture in a macro? Without understanding the
larger problem exactly these suggestions may very well be useless, but
just spitballin' here.
Post a reply to this message
|