POV-Ray : Newsgroups : povray.advanced-users : cutaway_textures when not using the default texture : Re: cutaway_textures when not using the default texture Server Time
6 Oct 2024 12:54:31 EDT (-0400)
  Re: cutaway_textures when not using the default texture  
From: Jim Charter
Date: 3 Jan 2007 22:20:13
Message: <459c726d$1@news.povray.org>
clum wrote:
Sounds like you just can't have you cake and eat it too in this case :(

Rather than applying the texture to the other bits in a separate union I 
expect the most dependable thing would be to apply at the most granular 
object level.

Perhaps use a macro with an object wrapper and pass the texture in that 
way somehow?  Or put the texture in a macro?  Without understanding the 
larger problem exactly these suggestions may very well be useless, but 
just spitballin' here.


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