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> The shadows and glows do look fantastic from the lights that are there
> though. Area lights?
Yeah, each light source is a 16x16 area light. Given that the tree has
hundreds of thousands of tiny needles - wait, just read the render
stats! Look at the number of shadow rays, for crying out loud! o__O
By the way, the floor is actually more patchy than it looks here. JPEG
compression and all. (Check out the render resolution; this image is
scaled down.)
I did also try this with radiosity - but it makes absolutely no visible
difference. (Well, given how puny the light sources are, the extra
bounces don't contribute much.)
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