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RusHHouR nous apporta ses lumieres en ce 01-01-2007 05:34:
> Hi!
> Im doing a dark alleyway scene, and im experimenting with media a bit...
> http://img132.imageshack.us/img132/4606/alley2ru4.jpg
> want these "clouds" that appear, probably as a result of the density
> thing..
> If you got any tips, please help me.
> /rush
> ----------the media code-----------
> media { // atmospheric media sample
> intervals 10 //10
> scattering { 1, 0.05 extinction 0.5 }
> density {
> bumps
> frequency 2 // <- add this line
> color_map {
> [0.00 color Gray20]
> [0.50 color Gray40]
> [1.00 color Gray20]
> }
> }
> samples 1, 10
> confidence 0.9999
> variance 1/1000
> ratio 0.9 //0.9
> }
One thing that you can do, is to contain your media in some container. In your
case, a cone with the sumit slightly over the light and a bit larger than the
light's cone would probably do nice.
As a side bonus, it would render faster as the media will now only be computed
where it's visible.
cone{<0,10,0>,0,0,Light_radius+0.1//adjust dimentions and translate as needed
pigment{rgbt 1}//perfectly transparent
hollow//so it can contain the media. It's the only use of that keyword.
interior{Your_media}
}
--
Alain
-------------------------------------------------
If you're ever about to be mugged by a couple of clowns, don't hesitate - go for
the juggler.
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