POV-Ray : Newsgroups : povray.general : How would I do this in POV-Ray? : Re: How would I do this in POV-Ray? Server Time
31 Jul 2024 14:22:27 EDT (-0400)
  Re: How would I do this in POV-Ray?  
From: Warp
Date: 29 Dec 2006 06:53:01
Message: <4595019d@news.povray.org>
Mark Birch <las### [at] hotmailcom> wrote:
> 1. Coincident surfaces - if you stack one box *exactly* next to the other
> then Povray won't know which surface to render.  Sometimes it will render
> 'Box A' and sometimes it will render 'Box B'.  This isn't a problem if the
> textures on 'Box A' & 'Box B' are exactly the same, but if they are
> different you will get random per-pixel speckling where the surfaces
> overlap.  Simple solution is to leave a very small gap between the two
> objects.

  This might actually not be the case with axis-oriented boxes because
the math involved is very straightforward and predictable.
  It's still safer to leave the gap, though.

-- 
                                                          - Warp


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.