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Bryan Heit wrote:
> I created a mesh in blender which I am importing (by saving as a 3ds,
> then converting in poseray), to use as a "heightfield". My plans are to
> use this in an animation, and I need this mesh at a pretty high level of
> detail as the scene is quite large and I'm doing I "fly-through" type
> animation. I have 3 Q's about using this mesh.
>
> 1) In terms of rendering time, would it be quicker to use the mesh, or
> to convert the mesh into a 16-bit height_field, like what is done in the
> height_field tutorial of the documentation?
>
> 2) If rendering the mesh is faster, how do I determine the size of the
> mesh? I know it's not coming in as a 1x1x1 sized object, like the
> height_field would be. In my test run, centering required that I
> translate it by <0.05,0.1375,0.34>, and even that is my best guess.
>
> 3) According to the documentation, a Mesh2 object is better (and faster)
> for povray. If their any convenient way to convert my mesh into a mesh2?
>
> Thanx for your help
>
> Bryan
Bryan,
PoseRay only exports Mesh2. So if you used PoseRay you already have the
mesh in mesh2 format. Also in the exported files the comments at the top
contain statistics about the geometry.
later,
FlyerX
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