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"David Instone" <d.i### [at] gmail com> wrote in message
news:45827229@news.povray.org...
>
> You hit the nail right on the head with that one
> and it has been annoying me for too long. I did have to play with it a bit
> to get it right though. Instead of your version I ended up with this.
>
> pigment{image_map {sys "Test.bmp"} scale 4 rotate x*90 translate
> <-2,0,-2>}
>
> I found that if you translate before you rotate you end up with two half
> images tiled verticaly. Does that sound feasible or am I making it up as I
> go along?
>
Hi David,
Ah yes, of course you're perfectly correct. If you translate it first the
translation in the Z direction has no effect, because it's just effectively
pushing the image into itself.
So you could translate <-2,-2,0> and then rotate x*90, but I think that
doing the rotate first, as you've done it, is clearer.
Regards,
Chris B.
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