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"Chris B" <c_b### [at] btconnect com nospam> wrote in message
news:4582646a$1@news.povray.org...
>
> Oh yes, and the scaling bit - By default the image takes up one unit
square
> with it's bottom left corner at the origin. So to scale to a 4x4 surface
and
> centre it you'd need
>
> pigment{image_map {sys "Test.bmp"} scale 4 translate <-2,0,-2> rotate
x*90}
>
> Regards,
> Chris B.
>
>
Thank you very much Chris. You hit the nail right on the head with that one
and it has been annoying me for too long. I did have to play with it a bit
to get it right though. Instead of your version I ended up with this.
pigment{image_map {sys "Test.bmp"} scale 4 rotate x*90 translate <-2,0,-2>}
I found that if you translate before you rotate you end up with two half
images tiled verticaly. Does that sound feasible or am I making it up as I
go along?
Regards David
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