POV-Ray : Newsgroups : povray.newusers : Averaged Normal_maps : Re: Averaged Normal_maps Server Time
29 Jul 2024 02:33:44 EDT (-0400)
  Re: Averaged Normal_maps  
From: Tek
Date: 13 Dec 2006 07:32:28
Message: <457ff2dc@news.povray.org>
Correction, I mean bump_size.

-- 
Tek
http://evilsuperbrain.com

"Tek" <tek### [at] evilsuperbraincom> wrote in message 
news:457ff2bc$1@news.povray.org...
> Well you can do this:
> normal {
>    average 200 //this scales the bumps a lot, default is 1
>    normal_map {
>        etc.
>    }
> }
>
> Or you can use bump_scale ... anywhere to have the same effect.
> Not sure if it affects facets.
>
> Also accuracy is worth tweaking, since normals sometimes appear a but 
> wrong because it's sampling them inaccurately, so a smaller accuracy value 
> can produce sharper edges but sometimes makes it look worse. Though again 
> I'm not sure if this affects facets.
>
> -- 
> Tek
> http://evilsuperbrain.com
>
> "Kirk Andrews" <kir### [at] hotmailcom> wrote in message 
> news:web.457f88ebb76ee1819033e1160@news.povray.org...
>> Actually, I believe my problem may be with the pattern that I'm using. 
>> I'm
>> using facets, and after checking the documentation I haven't found a way 
>> to
>> increase the intensity of the facets for a normal.
>>
>> I'm trying to have a texture that has large facets, but with smaller 
>> facets
>> between.  So I averaged a large facet normal and small facet normal, but 
>> in
>> the result the facets are so faint you can hardly see either of them.
>>
>>
>>
>>
>
>


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