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Correction, I mean bump_size.
--
Tek
http://evilsuperbrain.com
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:457ff2bc$1@news.povray.org...
> Well you can do this:
> normal {
> average 200 //this scales the bumps a lot, default is 1
> normal_map {
> etc.
> }
> }
>
> Or you can use bump_scale ... anywhere to have the same effect.
> Not sure if it affects facets.
>
> Also accuracy is worth tweaking, since normals sometimes appear a but
> wrong because it's sampling them inaccurately, so a smaller accuracy value
> can produce sharper edges but sometimes makes it look worse. Though again
> I'm not sure if this affects facets.
>
> --
> Tek
> http://evilsuperbrain.com
>
> "Kirk Andrews" <kir### [at] hotmail com> wrote in message
> news:web.457f88ebb76ee1819033e1160@news.povray.org...
>> Actually, I believe my problem may be with the pattern that I'm using.
>> I'm
>> using facets, and after checking the documentation I haven't found a way
>> to
>> increase the intensity of the facets for a normal.
>>
>> I'm trying to have a texture that has large facets, but with smaller
>> facets
>> between. So I averaged a large facet normal and small facet normal, but
>> in
>> the result the facets are so faint you can hardly see either of them.
>>
>>
>>
>>
>
>
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