POV-Ray : Newsgroups : moray.win : moray blob and "city coordinates" format : Re: moray blob and "city coordinates" format Server Time
28 Apr 2024 16:19:35 EDT (-0400)
  Re: moray blob and "city coordinates" format  
From: Thomas de Groot
Date: 11 Dec 2006 03:26:33
Message: <457d1639$1@news.povray.org>
"Matti" <nomail@nomail> schreef in bericht 
news:web.457b18096b39a964e77899640@news.povray.org...
> Thanks for your answers.
> The reason I asked for the inport-filter is, that I would like to import
> simple objects i.e. spheres and if possible cylinders to moray to make 
> some
> povray files of crystal structures.
> One way could be blobs (I thought) because using "sphere" and "cone" in 
> the
> blob file it is possible to import these objects. The problem is, that I 
> do
> not know how to suppress the "warping" of the objects surfaces and so they
> are deformed. On the other hand a blob with many different spheres can 
> only
> be modified as a whole and not each sphere as a single object (color,
> raduis,...).  I know that this is how it should be for blobs but not for 
> my
> case... :(

Now, this is a stupid question, but why do you want to import primitives 
like spheres and cylinders, when you can make them in Moray (and export them 
to POV-Ray, where you can, I suppose, make them into your crystal 
structures)? Concerning crystal structures, there is the Domer plugin by 
Henry Kroll III (2005) at www.thenerdshow.com which is possibly worthwhile 
to try, although I am afraid it may not cover your needs.

Thomas


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