Meothuru wrote:
> On my experiments to make old-looking and weathers objects, I'm
> searching for an *easy to handle* methode, to make the edges of
> objects (just like you can see below) more irregular....with some
> broken pieces etc.
>
> Any hints ?
>
>
>
> ------------------------------------------------------------------------
>
Here is some quick results I got using the mesh displacement capability
of Poseray
The model was crated in Wings3D and exported as a .obj file
then imported into UVMapper and mapped with a spherical projection
then imported into Poseray
meanwhile I created the crackle texture bitmap in POV with the
orthagonal camera
The bitmap was then applied to the mesh in Poseray.
The mesh had about 33K vertices
(I did run into limits in Poseray for densities beyond about 50K citing
memory limits)
This might provide another possible avenue for you to try
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