POV-Ray : Newsgroups : povray.binaries.images : Irregular edges - HowTo ? : Re: Irregular edges - HowTo ? Server Time
5 Nov 2024 06:21:53 EST (-0500)
  Re: Irregular edges - HowTo ?  
From: Florian Brucker
Date: 7 Dec 2006 08:17:32
Message: <4578146c$1@news.povray.org>
I'm not sure if this is what you're asking for, but for real surface
modifications you could use one of the following:

1) isosurface. Probably the best choice, although it may be hard to
convert your model to it. See for example isocsg.inc by Christoph Hormann.

2) mesh. If you've already got a mesh model, you could transform the
vertices directly, perhaps combined with some subdivision in the damaged
areas.

3) A method for creating larger damage that works for every model is to
difference randomly generated parts from the model using trace.


HTH,
Florian


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