POV-Ray : Newsgroups : povray.binaries.images : Indoor Lighting with Radiosity (Bath) : Re: Indoor Lighting with Radiosity (Bath) Server Time
5 Nov 2024 08:26:10 EST (-0500)
  Re: Indoor Lighting with Radiosity (Bath)  
From: Alain
Date: 30 Nov 2006 21:59:45
Message: <456f9aa1$1@news.povray.org>
JSR nous apporta ses lumieres en ce 30/11/2006 05:04:
> Verm <pov### [at] thirteeendynucom> wrote:
>> Nice - what did you use for the toilet & taps etc?
>> Depressingly good modelling and a successful lighting test.

> Hi,
> All objects are made in AutoCAD, imported to the application I use (owner
> application which can import AutoCAD models, render in OpenGL and add
> lights and radiosity parameters, then export to .pov, .inc)

>> There's still something a little cg about this image though and I'm not
>> sure if it's the lighting or textures looking a little too "clean" or
>> just the perfectly straight lines on the tiles that are ever so slightly
>> aliased. (that said a photo of that much perfect tiling might look cg
>> anyway :-)

> I'm trying to improve my lighting techniques with key/fill lights and/or
> radiosity, also trying to learn the correct parameters for materials
> (reflection, refraction, etc..).

> The only way I get good antialias is rendering a big image (>3000 pix
> weight) and after resize. I always use just +a0.1, because other options
> like +a0.1 +am2 +r7 +j takes too long to render and no improvement is
> obtained.

> Thanks for all comments,

> JSR.



+r7? That's 7 level of recursion. Exept in some very special cases, it don't 
improve anything. The default recursion level of 3 is usualy suficient. If not 
suficient, you can go up to 4, or 5 if you are VERY picky and pacient.

-- 
Alain
-------------------------------------------------
If Barbie is so popular, why do you have to buy her friends?


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