|
![](/i/fill.gif) |
sitha nous apporta ses lumieres en ce 28/11/2006 22:59:
> Hi Everybody,
> I visualize a city by POV-ray specially using nodes and elements.
> In some building some white elements appear. I just picked up a building and
> located two elements. I just made pov file for those two elements as
> follows,
> texture_list {2,
> texture{pigment{rgb<1,10,10>}}
Here the problem. Whenever the lighting is less than 1 or there is anything to
atenuate the colour, it will turn out as cyan. When it's fully lit, it apears as
white due to clipping.
A value of 1 means 100% intensity. You may want to divide your values:
pigment{rgb<1,10,10>/10}
> texture{pigment{rgb<1,1,1>}}
To keep things proportional:
pigment{<rgb 0.1}
> }
> I assigned color like peacock blue. But it appears white and in some part
> blue.
> When I change the coordinate of first two nodes as follows,
> 818.784->818.78
> 820.129->820.12
> The nodes color is perfectly all right. I thought it could be the reason of
> refrection or reflection of light and then I removed light, but still
> problem is existing.
> Pls help me what could be the reason for this type of miracle.
> Thanks in advance.
> Regards,
> Sitha.
--
Alain
-------------------------------------------------
Wanna be lonely? Get married.
Post a reply to this message
|
![](/i/fill.gif) |