POV-Ray : Newsgroups : povray.binaries.animations : Inverse Kinematics : Re: Inverse Kinematics Server Time
3 Jul 2024 04:09:35 EDT (-0400)
  Re: Inverse Kinematics  
From: Data Banks
Date: 28 Nov 2006 08:45:42
Message: <456c3d86@news.povray.org>
"stm31415" <sam### [at] cscom> wrote in message 
news:web.456a842f89f8419fcf1900cc0@news.povray.org...
> Slime: His arms bend up because if they did not, his forearms would have 
> to
> change length, or something; try to touch your sternum with the tips of 
> you
> finger, with your elbow at your side --- impossible. Your elbow must be 
> away
> from your body to  let your hands do that. This is why IK is good, it 
> shows
> these things without my having to specifically enumerate them.
>
Actually, your elbow can remain at your side - just bend your wrist & 
fingers. But if the model can't do that, yes, hand stiff means elbow must 
come away from body

Sorry, as I read the post I felt like trying it out


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.