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Chris B wrote:
> Any ideas?
The objects section should be divided at least into semi-primitive
objects, which do simple-but-common CSGs, and final objects, which
represent actual things like chairs, tables, and so forth.
For instance, I have a macro which builds a cylinder that is chopped in
half along the center axis, since this is an extremely common CSG in my
work. I also have a macro which takes a few parameters and builds a
window frame. Different levels of completeness here.
Regards,
John
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