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stm31415 wrote:
> Rune --- I had not seen that. It looks like a much more efficient
> method for making a leg than what mine will be. The benefit of mine
> is that it will do arbitrary limbs (arms, legs, robots, etc.), that
> have axes in all 3 dimensions; at least it should. I'm about to give
> him legs; I will post when I have results.
I'm not sure what you mean by "that have axes in all 3 dimensions". The
methods described on my page was used for the AL the Alien animations at
http://runevision.com/3d/anims/#40 so it can be used for arbitrary
two-segment limbs like arms and legs. It's not a general system that can be
used for any hierarchy of bones though (like the inverse kinematics in
professional animation systems are).
Rune
--
http://runevision.com
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