POV-Ray : Newsgroups : povray.binaries.animations : Inverse Kinematics : Re: Inverse Kinematics Server Time
1 Jul 2024 03:57:04 EDT (-0400)
  Re: Inverse Kinematics  
From: Rune
Date: 26 Nov 2006 06:43:07
Message: <45697dcb$1@news.povray.org>
stm31415 wrote:
> Rune --- I had not seen that. It looks like a much more efficient
> method for making a leg than what mine will be.  The benefit of mine
> is that it will do arbitrary limbs (arms, legs, robots, etc.), that
> have axes in all 3 dimensions; at least it should. I'm about to give
> him legs; I will post when I have results.

I'm not sure what you mean by "that have axes in all 3 dimensions". The 
methods described on my page was used for the AL the Alien animations at 
http://runevision.com/3d/anims/#40 so it can be used for arbitrary 
two-segment limbs like arms and legs. It's not a general system that can be 
used for any hierarchy of bones though (like the inverse kinematics in 
professional animation systems are).

Rune
-- 
http://runevision.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.