POV-Ray : Newsgroups : povray.unofficial.patches : Megapov XRS Server v2.1.1 and pyxrsclient 0.6.10 released. Important update= : Re: Megapov XRS Server v2.1.1 and pyxrsclient 0.6.10 released. Important up= Server Time
28 Apr 2024 23:19:07 EDT (-0400)
  Re: Megapov XRS Server v2.1.1 and pyxrsclient 0.6.10 released. Important up=  
From: Jaime Vives Piqueres
Date: 19 Nov 2006 11:12:24
Message: <45608268$1@news.povray.org>
Ryan Bennitt wrote:
> Well tried it and I've ended up with tiling artefacts everywhere. It wasn't 
> exactly a complex scene either. Just a room with box walls and ceiling, 
> isosurface carpet, high poly mesh armchair, low poly mesh side table and 
> CSG'd cone lamp shade. All I did was add the following lines:
> 
> #if( GENERATE_RADIOSITY )
>     save_file "Sofa-radiosity.rad"
> #else
>     load_file "Sofa-radiosity.rad"
>     //always_sample off
> #end
> 
> Then ran the first pass GENERATE_RADIOSITY=1 to generate the radiosity file, 
> copy file to both PC's, then rendered the scene with GENERATE_RADIOSITY=0. 
> Tried with and without "always_sample off" but it made no difference. Will 
> playing with other parameters help to reduce the artefacts? e.g. increase 
> count, reduce error_bound, etc. Or is this just a problem with radiosity 
> that will likely never go away?

   For the second pass, you must use "always_sample off" and the same 
"error_bound" and "recursion_limit" as on the first pass. Also don't 
forget to set "pretrace_start" and "pretrace_end" to 1. This setup works 
for me in every scene I tried.

--
Jaime


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