"Samuel Benge" <stb### [at] hotmailcom> wrote in message
news:455ceb4f@news.povray.org...
> Trevor G Quayle wrote:
> <>
> > I don't think it can be implemented in POV very easily as it is simply
based
> > on mesh points whereas POV primitives are not meshes (except meshes of
> > course) and it also relies on the mesh being subdivided quite fine to
get
> > decent results that aren't noticeably 'blocky'.
>
> I'm under no belief that this can be done with primitives... but having
> the capability to do this to simple meshes (cubes, etc.) would be very
> helpful.
>
> ~Sam
>
>
didn't someone post a brick macro recently that created a rounded box as a
mesh and deformed it based on a pigment function?
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