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web.455c5ac069412694d8ef73430@news.povray.org...
> I also tried with T_Glass2, but no improvements get.
Note that the full code for the glass scene you took as an example is
available here (I guess it's only linked from Wikipedia for now):
http://www.oyonale.com/ressources/downloads/gt_glass_wikipedia.zip
What makes the glass shine nicely is the very high ambient value from the
sky (cf scene code).
The relevant glass texture is the one below.
#declare F_Glass=finish {
ambient 0
diffuse 0
specular 0.8
roughness 0.0003
phong 1
phong_size 400
reflection {
0.01, 1
fresnel on
}
conserve_energy
}
#declare T_Glass =texture{
pigment{rgbf<1,1, 1, 0.95>}
finish {F_Glass}
}
#declare I_Glass=interior{
ior 1.51
fade_distance 10
fade_power 2
}
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