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Texture competition sounds like a lot of fun, though I'm curious about your
definition of "texture", since my water's an isosurface. Of course, since
most CSG shapes can be built in isosurfaces, you could apply my water
"texture" to different objects...
Uh, anyway I'm debating the rules of a competition that doesn't actually
exist... so just ignore me :)
--
Tek
http://evilsuperbrain.com
"Darren New" <dne### [at] san rr com> wrote in message
news:4559f2a0$1@news.povray.org...
> Chris Cason wrote:
>> Well the first issue is that we need to get a written release of
>> permission,
>> plus if the work is based on another work, that needs permission, etc etc
>> ...
>
> I was thinking, when I saw the short-code contest announcement, that it
> would be cool to see a "texture" contest. One submits a texture, be it
> wood, stone, leaves, water, skin, hair, whatever, in a fairly simple
> scene, self-contained, not unlike Tek's recent "artistic water".
>
> I'm not sure how good an idea this is, but I thought it would be a cool
> way to showcase POV, showing off its strengths relative to more
> model-oriented renderers.
>
> --
> Darren New / San Diego, CA, USA (PST)
> "That's pretty. Where is it?"
> "Channelwood."
> "We should go there on vacation."
> "..."
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