"JSR" <jsr### [at] gmailcom> wrote in message
news:web.4559e4d51425096bd8ef73430@news.povray.org...
> Hi,
> I have a problem when I render a glass material. I set up the "pigment"
> and
> "finish" sections with typical values for glass (see values in attached
> image).
> My object is a "union" of "mesh2" with polygons of 4 vectors each one, see
> image for code sample of one of these "mesh2". I prefeer not to use
> photons.
> Any suggestions?
> Thks,
Have you tried T_Glass2 with that ior?
~Steve~
>
> JSR.
>
>
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