|
|
Well to get that blur you'd need to use focal blur, that will make it render
slower. For those glowing small particles I'd probably cheat and use small
discs or spheres placed randomly near the camera. Incidentally the reason
those particles are so visible is that the light in that photo is mounted
near the camera, meaning particles very close to the camera are very
brightly lit, and things in the distance are much darker than they would be
just from the fogging in the water, because of the falloff of the light away
from the camera.
--
Tek
http://evilsuperbrain.com
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message
news:4559f0d8@news.povray.org...
> Hi Tek,
>
> thanks a lot for your code! I tried out, and it is better than my own
> attempts. Hmm, still, I am not entirely satisfied. Tek, let me show you
> with a real photo what I have in mind: The photo shows many small parts in
> the water. I think my scene could need some of those, as well. And the
> distance is kinda unsharp (blurred). That would be fine, too. Finally, I
> wonder if I should use a normal camera for the underwater scene, what do
> you think?
>
> Thanks,
>
> Sven
>
>
>
>
>
Post a reply to this message
|
|