JS wrote:
> Hi Leroy.
>
> I'm sorry but your version is too complex for my needs, my mannequin uses
> simple rotation to achieve the correct poses. But could you please tell me
> if your system uses IK of FK, and which you think is best.
>
You may be right about it being complicated. It started is out as a
stick figure
using rotation to position body parts. I still use rotation to position
the parts, but I've put the angles in a file. I did that so I reuse and
keep track of poses.(very helpful for animation)
So I guess my system uses FK. I don't know which IK or FK is 'Best'. I
know
it is relatively easy to create a KeyFrame animation that's FK. The code
I used to calculate inner frames is base on a simple function a+(b-a)*P.
Where 'a'is an angle of the first frame 'b'is the angle of the last
frame 'P'is the current inner frame divid by the total number of inner
frames.
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