POV-Ray : Newsgroups : povray.advanced-users : Rendering cylindrical textures? : Re: Rendering cylindrical textures? Server Time
6 Oct 2024 14:09:58 EDT (-0400)
  Re: Rendering cylindrical textures?  
From: Tim Nikias
Date: 14 Nov 2006 09:12:30
Message: <4559cece$1@news.povray.org>
Mark Weyer wrote:
>>                                    I began wondering if it might be
>> possible to render a cylindrical view of the towers, but not from the
>> inside out, instead, from the outside (a certain distance) towards the
>> center.
> 
> I see that you already solved your problem, so just for the record:
> 
> I once had the same need. My first solution was to patch povray. Then I
> came up with the following more portable one: Use a cylindrical camera,
> shift it along the axis of rotation away from the object and use two
> conical (with height=radius) mirrors to bring the rays of vision back to
> the object.

Hm, could you post the code for that? Just because I'm curious, my 
solution was different (and IMHO a little more intuitive):

All the objects in question are set to "no_image" and the camera looks 
at the inside of a 100% reflective cylinder, thus the rays get reflected 
back onto the outside surface (and with "no_image", objects show up in 
reflections) and I get the view I want.

Regards,
Tim

-- 
aka "Tim Nikias"
Homepage: <http://www.nolights.de>


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