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Eric Brown wrote:
> I wish to make a "tube" which follows along a set of cartesian coordinates
> which I input:
>
> {x1,y1,z1},
> {x2,y2,z1},
> ....
> {xN,yN,zN}
>
> and the tube radius.
>
> In general, the "tube" does not obey a quadratic polynomial, but it could
> easily be represented by a cubic-spline. I though about making a bunch of
> cylinders, but this might introduce texture that shows the granularity of
> my step size.
>
> Does anyone have a solution?
sphere_sweep as Alain suggested or a mesh made with NURBS or
other splines possibly combined with some Frenet Frame macros.
--
Tor Olav
http://subcube.com
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