|
|
Alain wrote:
> You can create shingles with as few as 4 polys: a square for the top and
> front and 2 triangles for the edges, or using a mesh of 6 triangles.
> It's possible as you never see the under side. In POV-Ray, a mesh is
> only referenced, so it only takes a minimal amount of memory to have
> even 1000000 instances.
Ahem, I know all that. I'm using Autodesk's Maya 8 for everything, I
just want to create a texture for the roofs made up of a couple dozen
polys, instead of thousands. And Maya is such a PITA that I don't want
to clutter the scene with hundreds of instances of a small mesh. Thus, I
want to render a texture.
Think of it as a 3D-Game-Engine-Object, you don't want to place
thousands of small objects into a game just for a roof.
Regards,
Tim
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>
Post a reply to this message
|
|