POV-Ray : Newsgroups : povray.general : Bricked vault : Re: Bricked vault Server Time
31 Jul 2024 18:14:47 EDT (-0400)
  Re: Bricked vault  
From: Tek
Date: 11 Nov 2006 01:37:46
Message: <45556fba$1@news.povray.org>
"Zoly" <nomail@nomail> wrote in message 
news:web.4554e04ace7089d1f6a4e110@news.povray.org...
> To apply the bricks, I am using uv_mapping and uv_vectors but always the
> bricks appear well on the upper side (almost horizontal) but highly
> distorted in the almost or completely vertical surfaces in the lower part.
> If I try to calculate the uv_vectors to take the appropriate portion of 
> the
> brick pigment, then the pigments on each triangle doesn't match with their
> neighbours.

If your uv's don't match up between faces then you're going to see 
discontinuities, but for what you want it might be easier to switch off 
uv_mapping and just line the pattern up as best you can using scale & 
rotate.

-- 
Tek
http://evilsuperbrain.com


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