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Alain wrote:
> Did you try cylindrical warp? spherical warp?
That's more or less what I was getting at with the uv-mapping. Let's
just say the texture has 20 tiles along the x-axis. There'd be 20 tiny
tiles at the top of the cone, and 20 large tiles at the bottom. But
tiles are usually about the same size, so I can't use a warp to stretch
the texture to fit the cone.
> You also can use trace to place your tiles on the conical and onion
> shaped roofs and do away with texture maping.
That's what I was aiming at: scripting the placement of tiles, but
*then* I need to rebake that into a texture to apply it to a polygon
model...
I guess I forgot to mention in my original post that the castle is
modelled in Maya and will be rendered with Mental Ray, and the PCs we
have for the task are barely able to load the scene as it is, I can't
throw another couple thousand poly's in there just for a few tiles.
Thus, I want to create the roof with script in POV-Ray, and render the
resulting placement of tiles to an image I can use as a texture to
project onto the polygons in Maya. A little complicated and probably
somehow possible within Maya, but I've been getting fed up with the
"professional" standard-crashing piece of software that I'd rather turn
to a rock-solid freeware raytracer to do the task painlessly. :-)
Regards,
Tim
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>
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