POV-Ray : Newsgroups : povray.advanced-users : Rendering cylindrical textures? : Re: Rendering cylindrical textures? Server Time
6 Oct 2024 14:41:56 EDT (-0400)
  Re: Rendering cylindrical textures?  
From: Tim Nikias
Date: 10 Nov 2006 18:06:56
Message: <45550610@news.povray.org>
Alain wrote:
> Did you try cylindrical warp? spherical warp?

That's more or less what I was getting at with the uv-mapping. Let's 
just say the texture has 20 tiles along the x-axis. There'd be 20 tiny 
tiles at the top of the cone, and 20 large tiles at the bottom. But 
tiles are usually about the same size, so I can't use a warp to stretch 
the texture to fit the cone.

> You also can use trace to place your tiles on the conical and onion 
> shaped roofs  and do away with texture maping.

That's what I was aiming at: scripting the placement of tiles, but 
*then* I need to rebake that into a texture to apply it to a polygon 
model...

I guess I forgot to mention in my original post that the castle is 
modelled in Maya and will be rendered with Mental Ray, and the PCs we 
have for the task are barely able to load the scene as it is, I can't 
throw another couple thousand poly's in there just for a few tiles. 
Thus, I want to create the roof with script in POV-Ray, and render the 
resulting placement of tiles to an image I can use as a texture to 
project onto the polygons in Maya. A little complicated and probably 
somehow possible within Maya, but I've been getting fed up with the 
"professional" standard-crashing piece of software that I'd rather turn 
to a rock-solid freeware raytracer to do the task painlessly. :-)

Regards,
Tim


-- 
aka "Tim Nikias"
Homepage: <http://www.nolights.de>


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