POV-Ray : Newsgroups : povray.binaries.images : Antialias problem (indoor lighting) : Re: Antialias problem (indoor lighting) Server Time
5 Nov 2024 08:27:04 EST (-0500)
  Re: Antialias problem (indoor lighting)  
From: Orchid XP v3
Date: 7 Nov 2006 15:49:42
Message: <4550f166@news.povray.org>
>> Your solutions are:
>>
>> 1.  Set the aa threshold to zero, and the sampling method and depth so
>> that every primitive gets hit when it is part of any pixel.  This will
>> make things take longer.
>>
>> 2.  Render at a much higher resolution with no aa at all, and then use
>> some kind of post-processing to combine each block of pixels into a
>> final pixel.
>>
> 	Those two solutions are equivalent: rendering with a aa threshold
> of 0 means that POV will always go to the maximum depth and average
> the results, which is more or less equivalent to rendering at a
> higher resolution and downscaling.

Well, it depends.

If you render at a higher resolution and then use a nice image 
modification package, you could do a Lanczos resample or something, 
which looks slightly nicer. But that's about it.


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