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> Your solutions are:
>
> 1. Set the aa threshold to zero, and the sampling method and depth so
> that every primitive gets hit when it is part of any pixel. This will
> make things take longer.
>
> 2. Render at a much higher resolution with no aa at all, and then use
> some kind of post-processing to combine each block of pixels into a
> final pixel.
>
> 3. Patch POV-Ray so that you can specify a higher level of aa for
> certain regions, and lower settings for others.
Indeed, I was under the impression that there are commandline switches
to set the minimum and maximum supersampling amount. But, apparently,
there is only a switch for the maximum; the minimum is always 1 (mode=1)
or 4 (mode=2). Pitty...
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