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I have always been kind of fond of scenes/advanced/piece3/piece3.pov
It's not only a classic from the early past of POV-Ray, but a comment
in it is really telling:
// Rendering time using a 25Mhz 386 w/Cyrix fpu is approximately 60 hours.
This is a really excellent testament on how much computers have advanced
since those times. Current top-line PCs can render this scene at a high
resolution in question of seconds.
In fact, now it can be raytraced almost in real-time. I suppose Truman's
jaw would have dropped if he had seen that after he waited 60 hours for
the render to finish.
For a nice animation of this scene, open scenes/advanced/piece3/piece3.pov
and substitute the camera block with this:
#declare Clock=0;
#while(Clock<1)
camera {
location < 7.0, 50.0+10*sin(4*pi*Clock), -30.0 >*(1+.5*sin(2*pi*Clock)) /* Up
high and in close. */
direction < 0.0, 0.0, 2.0 > /* Though this doesn't highlight */
up < 0.0, 1.0, 0.0 > /* the height of the piece, it */
right < 4/3, 0.0, 0.0 > /* gives the effect i'm looking */
look_at < 0.0, 15.0, 0.0 > /* for. Feel free to change. */
rotate y*Clock*360
}
#declare Clock=Clock+.01;
#end
and then render with eg. +w320 +h240 +bm2 +rtr +kla
--
- Warp
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