POV-Ray : Newsgroups : povray.general : Shadow artifacts in converted Daz models : Re: Shadow artifacts in converted Daz models Server Time
1 Aug 2024 00:21:20 EDT (-0400)
  Re: Shadow artifacts in converted Daz models  
From: FlyerX
Date: 2 Nov 2006 13:34:26
Message: <454a3a32@news.povray.org>
Bill Pragnell wrote:
> FlyerX <fly### [at] yahoocom> wrote:
>> http://mysite.verizon.net/sfg0000/files/DAZ_test.png
> 
> With my scene that would produce artifacts. I've had a little play and it
> seems only to occur at certain angles, when the light is shining partly
> across the face.
> 
>> Can you tell me what type of lights did you use?
> A normal point-light.
> 
>> Does this problem occur with the default free Aiko skin?
> I've seen it happen with the default skin too.
> 
>> What skin did you use? I may have it so I can test it here.
> I can't remember where I got it, but I think the character's called
> Daniella.
> 
> I should also mention that I've seen this occur in both POV-Ray 3.6 and
> MegaPov 1.21. I think it must be something I'm doing (or not doing) during
> the export / conversion process... what did you use to convert the mesh? I
> used PoseRay.
> 
> Thanks
> Bill
> 
> 

Bill,

I wrote PoseRay.

I tried a point light and still could not reproduce. I am using POV-Ray 
3.6 here. Check in the groups tab that the shadow is not turned off by 
mistake for any group. Shadow is toggled by clicking on the blue ball by 
the group name.

regards,

FlyerX


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