Invisible wrote:
> Now if you could get a *cluster* of PCs to chew on the problem in
> parallel, you might be able to render "non-trivial" scenes in almost
You may find the paper "An Application of Scalable Massive Model Interaction
using Shared-Memory Systems" from http://www.cs.utah.edu/~boulos/research.htm
an interesting read. (They used 64 or 128-CPU machines with 64gb of RAM for
interactive rendering of a 350 million polygon aircraft model). There's also
some other papers on distributed rendering on that page.
-- Chris
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