POV-Ray : Newsgroups : povray.general : Shadow artifacts in converted Daz models : Re: Shadow artifacts in converted Daz models Server Time
31 Jul 2024 18:15:36 EDT (-0400)
  Re: Shadow artifacts in converted Daz models  
From: Gilles Tran
Date: 2 Nov 2006 05:20:39
Message: <4549c677@news.povray.org>

web.454886817b19ba87731f01d10@news.povray.org...
>I have a problem; I don't have an image to hand to illustrate it but it's
> easy to describe.
>
> When rendering a Daz figure, converted from .obj with PoseRay, I've 
> noticed
> some shadow artifacts in the vicinity of the head that I don't understand.
> Basically, the shadow of the head contains unlit areas which correspond to
> the shadows of the eyes, eyelashes and eyebrows.

For what it's worth this drove me crazy when I worked on the "Reach for the 
stars" image. It's even mentioned in the "Making of". See the artifact under 
the kid's left eye: http://www.oyonale.com/iss/english/makingof_3.htm

I never found a solution, that's why the kid isn't facing the viewer in the 
final image... It's definitely related to a mixture of transparent and 
non-transparent zones in certain meshes, under certain lighting conditions.

G.



I don't see how these
> areas can be showing up because a) they should be opaque themselves, and 
> b)
> the rest of the head should also block this region.
>
> I've had a hunt around in POV-Ray and PoseRay's docs but I can't find any
> probable causes. Has anybody else noticed this, and if so, what's going
> on!?
>
> I'll try to post an example later this evening or tomorrow.
>
> Bill
>
>


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