Invisible <voi### [at] dev null> wrote:
> Presumably you need either a trivially simple scene or a 64-core server
> to get truely "real time" performance from this...?
I haven't tested this yet, but what is your definition of "trivially
simple"? The RTR easter egg in pov3.6 is not trivially simple and runs
at a rather good framerate. Also making a simple scene in 3.6 and
animating it (by disabling console and file output for speed) still
achieves an acceptable framerate even for a bit more complex scenes,
even though the scene is parsed each time. I can only imagine that
avoiding the parsing can only speed this up even further.
--
- Warp
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