POV-Ray : Newsgroups : povray.beta-test : Testing real-time raytracing : Re: Testing real-time raytracing Server Time
28 Jul 2024 22:18:17 EDT (-0400)
  Re: Testing real-time raytracing  
From: Warp
Date: 1 Nov 2006 08:47:45
Message: <4548a581@news.povray.org>
Invisible <voi### [at] devnull> wrote:
> Presumably you need either a trivially simple scene or a 64-core server 
> to get truely "real time" performance from this...?

  I haven't tested this yet, but what is your definition of "trivially
simple"? The RTR easter egg in pov3.6 is not trivially simple and runs
at a rather good framerate. Also making a simple scene in 3.6 and
animating it (by disabling console and file output for speed) still
achieves an acceptable framerate even for a bit more complex scenes,
even though the scene is parsed each time. I can only imagine that
avoiding the parsing can only speed this up even further.

-- 
                                                          - Warp


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