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> NB one other possibility for the future is interactive control of the camera
> position via some means - I've no idea how we could make this portable, which
> is the main issue as far as I'm concerned, and if it can't be portable we may
> not do it. However the code is mostly already present to allow this to happen
> (in terms of being able to send a new camera position to an already-rendering
> view).
I'm no C expert, but I would think that using different keypresses to
rotate and translate the camera would be the simplest thing in terms of
portability.
If you also add a keypress to add a "headlight" to the camera, this
might actually be quite useful for "exploring" a scene to figure out why
it doesn't look the way you were expecting. You sometimes find that the
camera location you're using gives you a misleading impression of where
you've placed stuff, or that you have things to reflect which are
themselves out of shot, and you haven't placed them where you thought
you did. And so on.
Still, I presume nobody is going to get realtime performance with media
or radiosity turned on. ;-)
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