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> Make a mesh for each unique piece of bitmap. Don't put triangles except
> where there's grass.
Godd idea, will try it.
>
> Color the ground like dirt.
>
> When I want to do grass, I generally make a mesh (or a few meshes),
> representing a patch of grass. The I copy it a bunch of times, with
> rotation and skewing, to eliminate a tiled appearance.
Also good idea, but such a grass is very slow with radiosity, bitmap one
looks promising in my current tests. It is also slow, but acceptable ;-))
>
> Regards,
> John
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