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Vaclav Cermak wrote:
>
> Hello,
>
> I'am now working on some bitmap based grass, bush etc. I'am trying to
> place a lot of rectangles with bitmap grass patches on the groud.
> Bitmaps are partially transparent. The result is, that I have a lot of
> rectangles on every ray hittng the ground, so I must set very high
> max_trace_level to render it correctly...
Make a mesh for each unique piece of bitmap. Don't put triangles except
where there's grass.
Color the ground like dirt.
When I want to do grass, I generally make a mesh (or a few meshes),
representing a patch of grass. The I copy it a bunch of times, with
rotation and skewing, to eliminate a tiled appearance.
Regards,
John
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