Hello,
I have similar scene:
#declare Pig = pigment {
image_map { ... something }
}
#declare Tex = texture {
pigment {Pig}
...
}
#declare Poly = polygon {
...
texture {Tex}
}
... a lot of Polys used later in the scene ...
I seems, that image_map is copied for every "Poly" placed into the scene
and it leads to high memory requirements ... Is any way how to have only
one instance of image_map into the scene?
Thanks
Vaclav
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