Kyle <hob### [at] gate net> wrote:
> I think having the option to apply a displacement instead of
> a normal to any object would be useful.
You are free to propose a solution to that. Preferably in C++.
Displacement mapping is used in scanline renderers because it's
feasible there. They use triangle meshes (or easily tesselable surfaces
such as NURBS) which can be easily subdivided and displaced even on
the fly.
You want it to be done with *any* object in POV-Ray. Well, feel
free to suggest how it could be done.
--
- Warp
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