It's in my post on povray.binaries.scene-files have a look at
texture_painter.pov
--
Tek
http://evilsuperbrain.com
"Afishionado" <afi### [at] gmailcom> wrote in message
news:web.45380e0ca250efd74d55924e0@news.povray.org...
>> Forgot to say, that "DOMINVS" logo on the second ship was painted using
>> sphere_sweeps as an object pigment, hence the "& texture painter" in the
>> subject line of this post. It's a pretty cool way of painting hard-edged
>> textures without needing ugly pixelly image_maps, dunno why I never
>> thought
>> of it before.
>
> I am intrigued--this sounds very cool. Could I see some code examples?
>
> William
>
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