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What about spreading the grass out just a little with fake grass in between?
Or thin it out towards the edges, fading to dirt/gravel/whatever was you
leave the grassy area? Like a small grassy areas forgotten & idle in the
middle of suburbia? Or those creek areas we all used to play in as kids ;)
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:45375c50@news.povray.org...
>I think fake grass would be the best option, otherwise I'd need fog so
>dense you could only see a distance of 128 blades of grass, which in real
>world terms would be maybe a couple of meters, now that's foggy! :)
>
> --
> Tek
> http://evilsuperbrain.com
>
> "Alain" <ele### [at] netscapenet> wrote in message
> news:4536cc6d$1@news.povray.org...
>> Tek nous apporta ses lumieres en ce 17/10/2006 11:56:
>>> Rendering time wasn't great 'cause I need high anti-alias settings and
>>> the scene takes a few seconds to parse, so it took about 7 hours for 200
>>> frames. Not ideal but certainly useable.
>>
>>> The problem with flying past is that the area is relatively small, what
>>> looks like the crest of a hill is actually the limits of the grassy area
>>> I've created, so when I rigged up a version that would move that area
>>> with the camera (so we never get closer to the far edge as we fly
>>> through the field) you can really badly see ground popping in at that
>>> distance. To hide this effect I'd need many times more grass, which
>>> would make it render many times slower... sigh...
>>
>> Maybe you can hide that with some fog. Another avenue would be to make
>> the ground much larger and use some faked grass outside the area actualy
>> covered by your grass.
>>
>> --
>> Alain
>> -------------------------------------------------
>> Impressionism: From a distance, shit looks like a garden.
>
>
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