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Bill Pragnell wrote:
> There seems to be a consensus for making her transparent... this in
> fact was my original intention, but there were two problems. Firstly,
> other bits of her become visible, making her more confusing visually
> and swamping the background objects.
Maybe that could be avoided by using a bounded_by box for the ghost that is
between the ghost and the camera, so that only rays coming directly from the
camera can "see" her?
> Secondly, when transparent she
> exhibits severe media artifacts in the form of saturated pixels,
> which I have been unable to remove.
That's a tougher problem, but is it still apparent when high-quality
antialiasing is used?
Rune
--
http://runevision.com
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