POV-Ray : Newsgroups : povray.binaries.images : WIP:ocean[jpeg@82kb] with jpeg, this time : Re: WIP:ocean[jpeg@82kb] with jpeg, this time Server Time
5 Nov 2024 10:22:22 EST (-0500)
  Re: WIP:ocean[jpeg@82kb] with jpeg, this time  
From: Tek
Date: 18 Oct 2006 16:20:43
Message: <45368c9b$1@news.povray.org>
The wood texture is nice, but the cylinders are too perfect so they slightly 
break the illusion. You might be able to fake a more detailed shape using a 
normal, but more likely it would have to be isosurfaces which I can 
understand is not a trivial thing to do!

The water looks good, though it looks opaque, even though I can see through 
it. I'd guess that either the reflection is too strong and/or your pigment 
is not totally transparent (transmit 1). I generally use reflection { 0, 1 
fresnel } and pigment { rgbt 1 }, and fade_colour for the tint of the water. 
Of course you might already be doing this and the effect could just be an 
optical illusion, it happens sometimes.

-- 
Tek
http://evilsuperbrain.com

"marabou" <not### [at] availableyet> wrote in message 
news:200### [at] availableyet...
> Sorry, my newsreader did not insert attachment...
>
> This image has it starting point long time ago. At that time I had
> problems with water and surface of wood. Now, I promise, it looks much
> better! Or am I wrong?
> In scene were only two external files used: one for sign and one for
> the cloud.
> In scene is only one cloud, but it should be few more. Cloud is made with
> df3, so rendering lasted 30 min. I have no idea yet how to boost render
> time with it, so I can can make more clouds, what would look much better.
> With styling of cloud I am not happy, because I not yet know how
> programmingly do it better.
> Building site is sky_sphere, too. In scene are edges from one color to
> other and they should become soft or floting.
> Besides this it is a good starting point to do scene more fine...
>
> comments, critics and ideas are welcome.
>


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