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For test renders, I recommend using a simpler pigment that doesn't take so
long to look nice. (Just a solid color, for instance.) Then you can test
without heavy anti-aliasing.
To make it look nice with anti-aliasing, start with +a0.1 +am2 and then play
with values for +r. +r5 looks pretty good to me. Higher will be
better/slower.
Now, if you don't like the way it looks with that much anti-aliasing, then
the problem is that the features on your texture are so small that at a
distance they blur into almost a single color. That's not a problem with
anti-aliasing, it's a problem with the texture.
- Slime
[ http://www.slimeland.com/ ]
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