POV-Ray : Newsgroups : povray.newusers : Exporting form 3ds max to povray 3.6 : Re: Exporting form 3ds max to povray 3.6 Server Time
29 Jul 2024 04:27:41 EDT (-0400)
  Re: Exporting form 3ds max to povray 3.6  
From: Alain
Date: 14 Oct 2006 21:42:25
Message: <45319201$1@news.povray.org>
einarabelc5 nous apporta ses lumieres en ce 14/10/2006 13:30:
> "scott" <sco### [at] scottcom> wrote:
>> einarabelc5 wrote:
>>> Hello Folks:

>>> I am trying to use pov ray in unix as a renderer of architectural
>>> files created in 3d Studio Viz/3d Studio max.

>>> I've been looking for an exporter/format translator from .ase files
>>> (which 3ds MAx exports)  to the .pov format. I found this:
>>> http://www.tb-software.com/products.html

>>> It does work; I can render lights in POV ray using the .ase format
>>> from 3dsmax, then importing it in 3dwin and exporting to .pov to
>>> render finally in unix.

>>> The only thing is the render looks cartoonish, I mean like if it was
>>> using the cartoon shader, which I deactivated on 3dwin when doing the
>>> exporting to pov.
>> Can you post an example image of what you mean?  Perhaps you just have to
>> set up the materials manually?  Perhaps the converter is just not
>> translating the materials properly (if they are even stored in the .ase
>> file, I do not remember).


> Well the thing is my friend this newsletter wouldn't allow me to do just
> that so instead I'm linking to a forum where I posted some images.
> There is a comparison between gelato and povray...

> http://forums.nvidia.com/index.php?showtopic=19820






The gelato image is totaly black.

-- 
Alain
-------------------------------------------------
Believe those who are seeking the truth; doubt those who find it.


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