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einarabelc5 nous apporta ses lumieres en ce 14/10/2006 13:30:
> "scott" <sco### [at] scott com> wrote:
>> einarabelc5 wrote:
>>> Hello Folks:
>>> I am trying to use pov ray in unix as a renderer of architectural
>>> files created in 3d Studio Viz/3d Studio max.
>>> I've been looking for an exporter/format translator from .ase files
>>> (which 3ds MAx exports) to the .pov format. I found this:
>>> http://www.tb-software.com/products.html
>>> It does work; I can render lights in POV ray using the .ase format
>>> from 3dsmax, then importing it in 3dwin and exporting to .pov to
>>> render finally in unix.
>>> The only thing is the render looks cartoonish, I mean like if it was
>>> using the cartoon shader, which I deactivated on 3dwin when doing the
>>> exporting to pov.
>> Can you post an example image of what you mean? Perhaps you just have to
>> set up the materials manually? Perhaps the converter is just not
>> translating the materials properly (if they are even stored in the .ase
>> file, I do not remember).
> Well the thing is my friend this newsletter wouldn't allow me to do just
> that so instead I'm linking to a forum where I posted some images.
> There is a comparison between gelato and povray...
> http://forums.nvidia.com/index.php?showtopic=19820
The gelato image is totaly black.
--
Alain
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Believe those who are seeking the truth; doubt those who find it.
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